public interface AnimID
{
   public static final int nAnimID_AnimsCount = 57;

   public static final int AnimID_WalkLeft = 0;
   public static final int AnimID_WalkRight = 1;
   public static final int AnimID_JumpLeft = 2;
   public static final int AnimID_JumpRight = 3;
   public static final int AnimID_ClimbLadder = 4;
   public static final int AnimID_ClimbCannon = 5;
   public static final int AnimID_MarvTurn = 6;
   public static final int AnimID_TeleportMarv = 7;
   public static final int AnimID_FireDeath = 8;
   public static final int AnimID_TODeath = 9;
   public static final int AnimID_FallDeath = 10;
   public static final int AnimID_Death = 11;
   public static final int AnimID_Firewall = 12;
   public static final int AnimID_Torch = 13;
   public static final int AnimID_Spring = 14;
   public static final int AnimID_CrashingPlatform = 15;
   public static final int AnimID_Transporter = 16;
   public static final int AnimID_MonsterBeast = 17;
   public static final int AnimID_MonsterBeastRight = 18;
   public static final int AnimID_MonsterBeastTurn = 19;
   public static final int AnimID_MonsterDragon = 20;
   public static final int AnimID_MonsterDragonRight = 21;
   public static final int AnimID_MonsterDragonTurn = 22;
   public static final int AnimID_MonsterDrop = 23;
   public static final int AnimID_MonsterDropRight = 24;
   public static final int AnimID_MonsterDropDrop = 25;
   public static final int AnimID_MonsterDropFloor = 26;
   public static final int AnimID_Cannon = 27;
   public static final int AnimID_Bomb = 28;
   public static final int AnimID_PALeft = 29;
   public static final int AnimID_PARight = 30;
   public static final int AnimID_CannonFire = 31;
   public static final int AnimID_Splash = 32;
   public static final int AnimID_Fall = 33;
   public static final int AnimID_MarvLoadRight = 34;
   public static final int AnimID_MarvLoadLeft = 35;
   public static final int AnimID_Bonus1 = 36;
   public static final int AnimID_Bonus2 = 37;
   public static final int AnimID_Bonus3 = 38;
   public static final int AnimID_Bonus4 = 39;
   public static final int AnimID_Bonus5 = 40;
   public static final int AnimID_BonusPickAxe = 41;
   public static final int AnimID_BonusDynamite = 42;
   public static final int AnimID_BonusLife = 43;
   public static final int AnimID_Ladder = 44;
   public static final int AnimID_Teleport = 45;
   public static final int AnimID_MarvFigure = 46;
   public static final int AnimID_Slide = 47;
   public static final int AnimID_LadderStartFinish = 48;
   public static final int AnimID_MarvFlying = 49;
   public static final int AnimID_MonsterDragonAttackLeft = 50;
   public static final int AnimID_MonsterDragonAttackRight = 51;
   public static final int AnimID_MonsterBeastIdleLeft = 52;
   public static final int AnimID_MonsterBeastIdleRight = 53;
   public static final int AnimID_FirewallStartFinish = 54;
   public static final int AnimID_MonsterDropStartDrop = 55;
   public static final int AnimID_FirewallIdle = 56;
}